Behind the Scenes of the Fallout Universe, the Gaming World’s Most Surprising Small Screen Triumph
The post-apocalyptic TV show has come back to its platform, and it's safe to say that fans were delightfully shocked by the excellence of its first season. By illustrating the retro-futuristic, post-apocalyptic United States through the lenses of three separate characters, it effectively portrayed different facets of the player's journey.
There was vault-dweller Lucy, trying to act with integrity and discovering that the ruined world made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel rookie, who starts doubting his faction's authority and causes a lot of havoc in powered exoskeleton; and Walton Goggins's character, a fan-favorite figure who has completely shed any ethical bearings out in the radioactive wastes.
Building Anticipation for Season Two
The show's first season finale disclosed a major secret about those responsible for the atomic conflict that trapped a society in underground vaults for hundreds of years. It also posed plenty of questions unanswered for the second season – and, now, hopes are significantly higher.
“We’ll take ‘pretty good’ – we should print that on merchandise,” remarks Jonah Nolan.
“Starting the first season, everyone’s like, ‘Just don't mess it up’,” adds the game director. “We are thrilled with the feedback to the show, so now people are bringing more eagerness and altered expectations.”
The Mojave Beckons for the Next Installment
The new season is set in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is often praised for having the sharpest dialogue and characters in the franchise, despite the fact that it was a bit broken at launch.
“It has a arid atmosphere, a Mojave vibe, that’s so key to that game,” notes Nolan. “That parched, desolate iconic highway feeling of the game is so much fun to translate into the show.”
In the show's timeline, a long time has passed since the story of the New Vegas game by the time the characters make their way there. Nevertheless, the creators suggest that it acknowledges the player’s journey.
Crafting a Tangible World
The Fallout TV series is notable for its tangible quality – its makers ensured physical models and sets were built, reflecting the makeshift nature of the settlements in the games.
“As a sci-fi fan, so many productions I watch, I’m conscious that they’re all filmed against a green screen,” observes another of the showrunners. “The whole point of an adaptation, especially of a video game, is to appear as if it’s real.”
Indeed, almost everything you see on-screen is practical, even the infamously terrifying radioactive creatures known as Deathclaws. In the show, they are brought to life with animatronics, and were reportedly quite terrifying up close.
A Labor of Love
The Fallout series works because it is developed by talented film-makers who are also passionate gamers, with the help of the original creators behind the video games. This mutual respect for the universe is evident in the final product.
The new batch of episodes is launching on a episode-by-episode basis rather than as a all-at-once release, offering a different experience from the first season. This schedule will allow for a altered audience reaction, something the showrunners themselves are eager to observe.
“It has more depth, it’s larger in scale, it’s more humorous, it has a lot of surprises,” teases the game director. “I am excited to seeing what people think.”